Auto battler
Preparation handles buying, merging, and position. Battle only shows the result of that arrangement. The decisions happen before the fight starts.
Guides explain combinations and are counted separately from individual mechanisms.
Core loop
- Spend limited money on a random offer
- Merge matches into a stronger unit and set positions
- Watch the automatic fight and see which side breaks
- Use the result to change next round's positions and spending
Key mechanisms
- The shop's randomness is small and readable
- Position creates a front, a focus, or protection
- Getting stronger now, or saving for the next threshold, is an explicit choice
Design notes
- Five cells and four unit types are enough to start
- The fight stays short and shows who hit whom
- The merge rule is repeated by the unit's shape, not by a long explanation
Reference games
- Teamfight Tactics
- Super Auto Pets
- Hearthstone Battlegrounds
Variants and combinations
- Units hold a route automatically and can be moved only during preparation
- Only a merged unit may stand in the back row
- The shop sells what the previous round produced
Common pitfall
Automatic resolution still needs a readable cause of defeat for the next decision.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Super Auto Pets
Compare team selection and position before combat with the automatic result.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Make an auto battler: during preparation, spend limited money and place units in a front and back row. During battle, there is no control. Keep the fight short and show who hit whom. Five cells and four unit types are enough.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.